thedom Posted September 1, 2013 Report Share Posted September 1, 2013 WnSoft announces PicturesToExe Deluxe 6.0What's new in version 6.0:+ A new option to Shadow properties window - "Shadow for 3D mode" is added.Hi,V6 is available for a long time but I still don't understand the use of this option.Does anyone know what is the purpose of this option 3D mode (or already used it ?), compared to the "standard" shadow option ?Thank you for your help. Quote Link to comment Share on other sites More sharing options...
Artem Posted September 3, 2013 Report Share Posted September 3, 2013 Dom,To see the difference between 3D mode shadow and normal shadow, set some 3D parameters for object (AngleX or AngleY), and set a large shadow distance for it.The 'normal mode' means the distance between object and its shadow is a flat vector, parallel to the screen plane.The '3D mode' means the distance between object and its shadow is a 3D vector, parallel to the object plane.Artem Quote Link to comment Share on other sites More sharing options...
thedom Posted September 3, 2013 Author Report Share Posted September 3, 2013 Thanks Artem.As usual, your explanations are really helpfull and crystal clear. Quote Link to comment Share on other sites More sharing options...
thedom Posted September 3, 2013 Author Report Share Posted September 3, 2013 By the way, what do you think of this very old suggestion about shadows ?http://www.picturestoexe.com/forums/index.php?/topic/7620-keypoints-for-shadow/ Quote Link to comment Share on other sites More sharing options...
Artem Posted September 4, 2013 Report Share Posted September 4, 2013 Dom,There are 2 suggestions:1)keypoints for shadows2)uniform shadow for a group of objectsBoth are interesting ideas, but we don't have enough time to implement them in version 8.Maybe in the future version(s).Artem Quote Link to comment Share on other sites More sharing options...
thedom Posted September 4, 2013 Author Report Share Posted September 4, 2013 Thank you very much for your reply and letting me know what you think. I understand completely that you're very busy with V8 right now.If I could choose, I would prefer keypoints for shadows first, then uniform shadow which is certainly more specific ;-) Quote Link to comment Share on other sites More sharing options...
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