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fireofenergy

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Everything posted by fireofenergy

  1. It seems frames can not be moved in time. I have some objects in a frame, each with different parameters. I copied that frame, and rotated it. It works as expected and everything is exactly the same except everything moves in the different directions, as per rotation angle (I'm trying to make a simple star field with png image). I tried to move the copied frame's keyframe, over to the right 20 seconds or so, however, it disregards the time and starts at 0 seconds (just like the first frame). Is there any way to shift the copy of the frame in time? I tried entering the milliseconds at 20000. I also tried putting the copy as self and then as child of the first. Thanks
  2. Cool, frames! I already made moving stuff rotate, like, a page (on Y axis?), etc. Came here thinking there was an easy way to curve text, but come to find out, it was there all along, planetose 'de text (time to use a circle as a temp guide)! Thanks for the insight!
  3. Thanks, very much. All I had to do was tick the (scaling) box! Before, it "thinks" that the scaling should start at frame one, but by ticking the box (to enable it) it knows not to allow rotation, since no new numbers entered. I assume it'll be this way for the other parameters. I did all four and they all worked. Ya, I got an ugly bunch of little pictures of text that's rotated like 90 degrees, with a moving (gif) background... But that's all I wanted for now. Now, I know I can do all kinds of stuff!
  4. Hi all, I like this program because I've done pretty cool stuff with multiple images on a same slide, a long time ago. This time, I've a gif background with four images. I've made all four scale from small to large. It's just a test, to see how the keyframes work. I duplicated a keyframe (for just one of the images), moved it up a second or so and then added a third keyframe, to which I expected a rotation of the image (about 90deg) to begin. The fourth keyframe is where I rotated the image. The problem is, it starts rotating at the beginning of the first keyframe (at 0 seconds) instead of at the beginning of the third. Is there any way to make movement only happen within keyframes? It's like all the movements would be blurred together instead of defined within keyframes. Where, or is there, setting for this? Thanks!
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