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Lin Evans

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Everything posted by Lin Evans

  1. Hi Jim, Great show! Wonderful collection of great images and very educational. Just a couple corrections. The animal with the "mongoose" comment looks like a baby capybara - definitely not a mongoose. http://commons.wikimedia.org/wiki/Image:Se...ti_Mongoose.jpg The pronunciation of Gila Monster is "heela monster" - Spanish the G takes an "H" sound. Beautiful slideshow and great narration! Best regards, Lin
  2. There is no problem with executable files playing without hesitation unless the video card is lacking in RAM and only then if there is high RAM loading. You can create low resolution for DVD or HDTV or you can create high resolution for those who have the resources to use it. The same problems exist whether you create AVI or executable files. If you load so much that the hardware rendering can't handle it then the AVI won't be any better than the executable. The program does hardware rendering and the competition is now scrambling to do likewise. There is no question that executable format produces higher resolution and there is no way without a statistical survey that you can surmise that "most" users of PTE with have lower resolution monitors. PTE is used by numerous professional photographers and by people who create slideshows for slideshow competitions. There is a reason they prefer the executable format to AVI or DVD - hence the name of the program "PicturesToExe" rather than PicturesToDVD or PicturesToMovies, etc., it's the basis of the difference between this program and the rest. The bottom line is again that you have "choice". You can use it as you see fit. For many of us the executable format is much preferred to any video format and that's why we love PicturesToExe. Best regards, Lin
  3. Hi John, No changes in the file John. I would guess that for whatever reason your Midi feature is disabled. Try going to the Contro Panel, then to Sounds and Audio Devices (Audio) and check the Midi - my guess is that if you recently turned on the function you may not have "applied' the change, so it didn't "stick".. Best regards, Lin
  4. Hi Keith, When you create a high resolution executable show it will remain available to display its resolution advantage whenever the display can match the show's potential. Conversely, when you create a low resolution show - whether executable or AVI, MPEG II or DVD format, it can never exceed the display resolution it was created with. There is certainly a place for either which is probably why many slideshow software developers standardized on DVD output resolutions. The difference with PicturesToExe over the masses of other software is that it uses hardware rendering which means it renders at the resolution of the input file rather than using a pre-determined maximum such as 800x600 (which is the norm) so that when these programs are used to create an executable file they must interpolate up from the software rendering resolution to match the desired executable output resolution. This invariably causes a degeneration in image quality. Also, there is a loss in variously color fidelity, contrast and different color space. Television can't display the same dynamic range or color range of the CRT monitor. Of course when one creates a slideshow, they should be aware of their audience and the type of equipment which will be used to display the show. The nice thing about the executable file, as mentioned earlier is that it if flexible and can display on a wide variety of output resolutions. Some of us use monitors which can display nine megapixel resolution - slideshows done with PicturesToExe from high resolution originals and displayed on a nine megapixel resolution monitor are very, very impressive. So with PicturesToExe you have a choice. You can render at low resolution for DVD or HDTV or render at high resolution for high resolution output devices. That's the beauty of the flexibility, choice. But in order to take full advantage of the high resolution output with multi-layer effects, etc., the system requires a decent video card. This was the purpose of creating the tests - to allow the user to determine where their individual systems fall in the spectrum of available hardware. Best regards, Lin
  5. Hi Keith, 1280x720 is a low resolution image - less than two megapixels. Executable files can create resolutions equal to the input resolution of the file. For example, I have images which are sixteen megapixels which I can display with a PicturesToExe slideshow at their full resolution complete with smooth animations, etc. The term HDTV (High Definition TV) is somewhat misleading in that it's only high resolution for a television. For a photographer, thats decidedly low resolution. Best regards, Lin
  6. Hi, Welcome to the forum! I'm afraid there is no way to convert or import Powerpoint presentations. Best regards, Lin
  7. Hi Cindy, You can right click on any single slide in the slide list which will bring up a window with "Copy Slide" as an option. Left click on on this option then move to where you want the slide inserted and right click again and select paste. This should copy the slide and it's associated transition and timing. To copy them all set up in classical view and select all with right click and choose "Select All" then "Add all Pictures to Slide List" should put them all into the sllide list again (duplicate) in the same order but I'm not certain if they will pick up the custom timings and transitions you may have set. I haven't tried doing that. But if you have chosen them in some different order in the slide list than you have them on the left side of your screen they probably will appear the way they do on the left rather than in your custom order. Lin
  8. In the immortal words of Strother Martin (Captain, Road Prison 36) in Cool Hand Luke - "what we've got here is failure to communicate..........." LOL Best regards, Lin
  9. Thanks Bruce, I haven't upgraded in quite a while and it's great to hear that Picasa is now supporting NEF RAW files. I use such a variety of digital cameras including Nikon, Canon, Sigma, Panasonic, Sony, Fuji, Olympus, Kodak, etc., which all have RAW files that I had given up on finding a program which supported all these formats. Even Adobe DNG has trouble keeping up - but I should and will upgrade Picasa to get the latest features. Best regards, Lin
  10. Hi Ron, There are several ways - some expensive like Portfolio and some free like Picasa http://www.answers.com/topic/picasa Personally I use Picasa which takes quite a while to initially catalog images, especially if you have hundreds o thousands like I do, but it does offer some very nice features where you can insert keywords which allow you to group your images which makes retrieval very painless. Of course if you have huge collections, it takes time to do the initial organization, but once you have that done keeping up is quite easy and it does work with not only your internal hard disk but also with peripheral drives. It doesn't support RAW files - at least the version I currently have doesn't, an thats a bit of a problem but I always have jpg's as well which I leave with their original names which makes it fairly easy to recover by simply doing a Search on the file name should I need the original RAW file. I don't save PhotoShop in-process files or PSD, only the final product in jpg, tiff or png format myself. I suspect any software you use will have the initial problem of getting everything sorted out. It's not an easy task unless keep up. I use Ultrium II tape backup for archival and also magneto-optical for critical files. I also have a number of USB 2 hard disks so that usually I have great redundancy on backups. Off-site storage would be wise but my only off site storage is on my web-site. Probably not smart.... Best regards, Lin
  11. Sure, when I created the original puzzle I used 30 pieces each created in PhotoShop and with precise positioning assured via the fact that they were all "cut" out from a single layer jpg file. By leaving each piece in it's original position I maintained that position by creating a separate layer for each with the PNG files each having full original pixel dimensions. The pixel spacing not used to display the actual individual puzzle piece was just transparency but acted as a "place holder". Imagine the top right puzzle piece on a file which was large enough for all 30 pieces but which had transparency everywhere except where the actual top right piece lay in its original position. Now imagine the same for each piece. A full sized file with only a 1/30th of it containing an actual visible puzzle piece and the rest of the pixels consisting of transparency. The "beauty" of this model is that each puzzle piece occupies its original position assured by the fact that proper placement is guaranteed as long as each layer has the same original dimensions. This made it extremely easy to assemble the puzzle by simply using zero pan, zero zoom and zero rotate for the final assembly on each piece of the 30 separate layers. So do whatever in terms of animation - zoom, rotate, transparency, pan, etc., but at the end of the timeline just set all the PZR, etc., back to zero and everything aligns perfectly. The problem? Huge overall RAM requirement because the transparent portions of a file are only visually transparent, they still have significant memory requirements so the final product was the sum of 30 pieces each having a significant file size plus the two additional layers incorporated by the seamless end and text - a total of 32 layers and huge RAM requirements. With the small RAM model, I cropped away all excess transparency leaving only each puzzle piece and a tiny bit of "rectangle" of transparency surrounding it. This effectively lowered the RAM to nearly the requirements of a single file of the physical dimensions of one puzzle piece with the surrounding transparency. Of course the down side was that all precise positioning was destroyed and I had to manually place each puzzle piece in its correct position for final assembly. To do this I had to carefully size each piece then tweak its position to fit perfectly with the adjacent pieces. After getting everything lined up perfectly for the assembly I had to manually copy down the zoom and pan coordinates for each piece so that after applying various animations, opacity, etc., I could put the proper numbers into the program for final assembly. It wasn't easy and took several hours. Of course unless one is creating puzzles, this precise placement is a moot point and for "normal" slideshows it's unimportant. What is important to remember is to crop away all excess transparency when creating PNG files, and to not make them any larger than necessary for creating the resolution desired. Best regards, Lin
  12. Hi Peter, Run dxdiag and I think you will find that the reason you can't run the large RAM model is the need to upgrade DirectX which is a free Windows download. The latest version is 9.0c. No one in their right minds would ever create a normal slideshow with the RAM load I used in puzzle.exe - it simply pushes the envelope on RAM use, but it does provide a way of testing the efficiency of one's system. Even if your system had a mediocre video card (it doesn't - you have decent hardware) it should play the high RAM puzzle, just not very smoothly. The fact that you get nothing indicates an earlier DirectX version. So as Ken suggested - from the START/RUN prompt type in "dxdiag" and click on O.K. This will run a diagnostic and reveal among other things the version of DirectX being used. If it's not current, just go to Microsoft's Windows upgrade center and install the latest version and everything should work perfectly. The AVI files you have been running for the past few years with pan, zoom, rotate were made with software rendering and low resolution. Typically programs such as ProShow Gold, ProShow Producer, MemoriesOnTV Pro, etc., render at 800x600 or less for DVD output. Even if they create an executable file at higher display resolution the files are interpolated up from the rendering resolution so that the final model is a low RAM, low resolution show. Hardware rendering such as used in creating PicturesToExe Beta 3 shows renders at the resolution you use for the originals. The higher resolution images coupled with multi-layer presentations raises the bar both on video card RAM requirements and on producing beautiful high resolution displays. As I said - no one would normally use 32 layers of full resolution objects on a single slide as I did in the high RAM requirement puzzle. As you will see when you get your DirectX upgraded, the actually appearance of the two puzzle models is quite similar but the video card RAM requirements have enormous differences. When we create our shows we quickly learn what to avoid to make them palatable to the majority of average video cards. Here's a link to one of my shows which uses high resolution images, but doesn't push the envelope on RAM. Try this and I think you should get excellent results with either system - but by all means test for the latest version of DirectX and make sure you are current with each computer. http://www.lin-evans.net/p2e/vger2.zip Best regards, Lin
  13. Very nice promo Gilio! I loved the sound of the burner's on the balloons when they descended for landing :-) It was a bit confusing for me to negotiate the menu's because of the language barrier, but quite intuitive once I understood that the promo was not underneath your "Arrow" on the JPG but that the arrow was simply part of the jpg with hyperlink to the promo show! Best regards, Lin
  14. Ahh, that pretty well explains part of the issue. The 32 meg RAM on the video card is marginal at best and though some slideshows will work well ones with high RAM requirements will not. If you plan to use the pan, zoom, rotate features along with several objects on some slides, it might be best to think seriously about upgrading the card. There are a number of good video cards available, some of the older ones (not necessarily less-powerful) such as the ATI RADEON 9800 Pro card (the one I use) can sometimes be found on the web for as low as $100 (original cost well over $500 U.S. Dollars) and these are dynamite video cards which can run about anything. Others could perhaps make suggestions here as well...... Best regards, Lin
  15. Hi Dom, There are perhaps as many ways to do this as there are photographers - LOL. There are myriad masking tools - some work better than others. Years ago I went through the majority of these and finally decided that the best and most precise way for me was to simply use the eraser tool and sometimes the history brush. It's time consuming, but do get a perfect extraction you really need to work at the single pixel level. What I do today, for example to make a PNG file containing an extracted image, is to first determine the original image dimensions in pixels (Image, Image Size) in PhotoShop, then create a new transparency of the same dimensions. Next I do a Select All, Edit, Copy on the image to be extracted. Close that image then do Edit, Paste over the open transparency which leaves a two layer file with the transparency under the original image. I use the Eraser tool at 100% opacity with a very large brush to quickly cut out the rough image I want then zoom in close and select a smaller brush to cut to the pixel level. If it's something which then needs all or some or part of the edges feathered - I just set the opacity levels on the Eraser Brush to various values and lightly brush the edges to make them slightly less than opaque so that they blend at the last couple pixels or so with the background the image will be overlaid with. Finally, I crop as closely as practical to minimize the PNG file size. Working this way I can get as perfect an extraction as I need depending on the final use of the image. This method may not work for everyone and using various masking tools is quicker, but there is no way which is more precise. Best regards, Lin
  16. Hi Peter, Some slight misunderstanding - the issue at question isn't the amount of system RAM, but rather the amount of RAM on the video card itself. What the high RAM use puzzle tests is the video card not the system. The new version of P2E (version 5 beta 3) depends almost entirely on video card performance rather than the user RAM in the system. Ken's suggestion to test the DirectX is designed to see if the version you are using is the latest up-to date version available. Could you tell us which version of Direct X the test revealed? So you don't need to look it up again - just click on RUN then type in - dxdiag - and click on O.K. When the diagnostic runs you will see a version number (Direct X version ........ ) which is what we need to know. The latest version I believe is 9.0c . Anything smaller than 8 is probably not going to work properly and "could" explain the problems. Of course the important thing is that you can now see the shows, but if you run the "dxdiag" again, get the version number then clilck on the "Display" tab it will tell you the brand Video card and the amount of video RAM it has. This information could be also vital to figuring this out. Best regards, Lin
  17. Hi Tom, This is a beautiful sequence with great photos and presentation. My only suggestion for possible improvement would be on the portion where you have the two framed images joining the background. If you were to slow down the "fly - in" on the two frames and move your keypoints so that the transition to the next slide begins while the two frames are still moving it would avoid the rather abrupt stop necessitated by the present iteration of PTE beta 3. The release version will have non linear capabilities which can be used to effect smooth starts and stops, but with the present beta stops are rather abrupt. The best way I've found to avoid that is to start the transition to the next image sooner so that the movement is still happening on the current frame as the show progresses to the following frame. To do this I've found that allowing slightly more time for the slide, then pulling the ending keypoints into the region beyond the time line (where the image disappears from view) and setting the starting keypoint on the following slide before the time line (again causing the image to disappear) in effect gives you a cross-transition where one slide is still going while the other is opening simultaneously. By pulling the end keypoints for the movement of the two objects into this "nether-region" you can, in effect, have the transition from the one to the other before the actual movement has reached the end point thus avoiding the abrupt stop. Best regards, Lin
  18. He asked the same question some time ago and finally in Spanish with the translation: ========== "Hello, I am going to put my message in Spanish, since in ingles I do not find out to me. I am making a presentation with a called program "formulagraphic", of the sort of Neobook, Builder Multimedia... and a problem has arisen me when I want to connect it with a file exe done with Picture to exe. The problem is that if at certain moment that I want that the file of Picture is executed to exe from the FormulaGraphic, if I press the screen of FomulaGraphic with the mouse before exe of Picture is executed to exe, the presentation of picture to exe is behind FormulaGraphic in the screen of the computer and it is not possible to be seen. This would be solved if feasible of Picture to exe had the property to see itself on any thing that this then in the screen, is to say that it can happen to first plane when it is being executed. Thanks. I hope that somebody understands Spanish and it reads it." Ken =========== It doesn't seem that any of us have an answer to this question. To do what he is asking would require controlling Windows rather than the other way around. Normal executable code doesn't allow hooks into the operating system to control the order of presentation when two or more competiting programs vie for position. It's sort of like PhotoShop where you have the ability to bring one layer to the top or send it to the bottom. This can be done within a program but not within an operating system unless there is some provision made allowing this by the operating system itself. Lin
  19. If you didn't get sound, then you have an issue with sound set-up on all three systems. The sound is recognized by the vast majority of present systems it's been tried on (hundreds now) and only those which have not had midi enabled have had issues. It's both "your" video card and the card of any "other" user which matter. All PC's in the near future will have decent video or they will be unable to run the new Windows Vista operating system so it will soon become a moot point. So all Windows based PC's sold in a year or so will be able to play high resolution video type slide shows with Ken Burns effects. Some of the older equipment can't do it without upgrades. Progress is a simple fact of life with technology. If you have a system which only runs DOS and doesn't have sufficient resources to run Windows they you either must upgrade or run DOS. If you have a system which has limited resources for video then you can't run 3D games or high resolution video with multi-layer slideshows. This is why the release version of PTE will have both engines. Don't give slideshows with Ken Burns effects to your friends who have systems with limited resources - instead use the older engine which will play on nearly all video equipment. It's a very simple choice. If you want smooth pan and zoom effects with mult-layer effects you need sufficient hardware resources to run it. Other slideshow programs which use software rendering for Ken Burns effects can't produce the smooth pans and zooms with high resolution images - in fact few, if any, can produce smooth pans and zooms with any hardware. I have some of the most powerful hardware available with huge RAM (4 gigabytes), state-of-art video (ATI Radeon 9800 PRO), 800Mhz front side buss, 3.2 Ghz Pentium 4 processor, etc., and I get jerky pans and zooms on panoramas with nearly all programs having Ken Burns effects except PicturesToExe which works flawlessly. This is the way of the future. Other slideshow software manufacturers are scrambling right now to try to implement hardware rendering like Wnsoft has done with P2E. So the bottom line is that we must build slideshows for the level of sophistication of our viewers. If you suspect that they have low resolution systems with limited resources, then create a low resolution DVD or executable slideshow without Ken Burns Effects for them. If they have upgraded hardware then give them all the great quality which the program can produce. Use the two puzzle files as a test to determine whether or not the user's equipment can run a high resolution slideshow. Include them with a menu on your CD along with both a high and low resolution slideshow- they are quite small in terms of storage. If the user can see and hear both and even the large RAM model runs reasonably smoothly, then they can be assured that their hardware is up to the task of delivering superior results from a P2E slideshow with multi-layers and PZR effects. If not, then suggest they run the low resolution version. As I mentioned earlier, soon this will all be a moot point because all systems sold after Vista is standardized will have hardware capable of supporting high resolution video and 3D games. Best regards, Lin
  20. Hi John, Yes, the final sizes should be different and the large RAM version has the words "Ta Dah" underneath while the small RAM version has the word "Ta Da" in the center. They were intentionally made to appear differently so you can easily determine which puzzle program is being used without checking the file names. The sound for both is a midi file which may explain why you are having problems hearing it, however the large RAM vesion will tell you about your video card's capabilities. If the movement of some or all of the pieces is jerky, then you know that your video card may present issues with some shows which have very large RAM reqirements. The small RAM version usually runs fine on most any video card with at least 64 meg RAM. You may want to check your Sounds and Audio Devices via the Control Panel to see what you have set for Midi sound defaults. Not being able to hear either means there is likely a setting which is incorrect. If you could not see the image at all with the large RAM "puzzle.exe" then I would suspect your video card was not up to the task, but since you can see it you "should" be able to see any slideshow created with the beta versions of PTE. The fact that you can't hear the Midi sound is almost sure to be a setting issue. Best regards, Lin
  21. Right now the only way I know is to inform P2E by locating the files (or see below)- in version 5 (see it in the beta) there is a provision to create a zipped file which contains all the jpg's, etc., and p2e template so you could easily re-create the information in any folder in the future. The way it works in the present release is that the pte file contains all the links to the files in terms of folder paths, etc. So you can always use a text editor to see where the folders were previously located and put them back in that location, or you could modify the pte file by substituting the new locations. It's always tricky to do this but if you keep careful track of where they are located you should be able to tweak the pte file with a text editor in the ASCII mode. Be sure to make a backup of the pte file before embarking on this so if you screw it up you can always start over. Best regards, Lin
  22. Hi Dennis, Which version of P2E are you working with? I'm assuming the release 4.48 because the comments feaure is not yet turned on for the beta. If so, I'm not able to reproduce this problem. Could you possibly make screen captues of your Customize Slide Comments Tab and Project Options Comments Tabs so we can try to duplicate the problem? Best regards, Lin
  23. Hi Peter, There is a very simple test - follow the link below and download these two puzzle files. If the low resolution one "puzzlesmallRAM.exe" plays fine and the other causes a black screen, you can pretty well be assured that you need a different video card. Check to see which iteration of DirectX you have installed also by clicking on RUN then enter dxdiag and press O.K. - Here's the thread with the links to the high and low RAM puzzle.... http://www.picturestoexe.com/forums/index.php?showtopic=4604 Lin
  24. Hi Jim, Beautiful presentation - both aesthetically and from an educational perspective as well. Great photos and very nice narration too. I liked the use of the map in the beginning to give the viewer a feel for the areas visited! Best regards, Lin
  25. Thanks Roger! P2E has made it possible for the photographer to do many things in terms of presentations and do them better than the competition, I think. Best regards, Lin
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