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tom95521

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Posts posted by tom95521

  1. I have fixed the rain shift problem (in all the transitions) due to incorrect opacity values and displacement map strength.
    I also experimented with water transition based on filter forge tropical water  bump map. There are 3 variations.
    From mild
    1 x 100 = 1 cycle with strength 100
    To strong
    7 x 300 = 7 cycles with strength 300
    There are also 3 extra versions that have x 360 for rotation of normal maps for strange effect.

    Thanks,
    Tom

     

    Water1.jpg

    Ripple5.pteeff Water1.pteeff

    • Like 1
  2. 11 hours ago, Igor said:

    Tom, 

    This transition with all variants look very good. Thanks!

    Can you try to avoid appearing of a grey screen when the transition is being applied to the first slide?

    P.S. "Rain" options slightly shift a picture.

    Today is my farming day but I will look into this when I return. I think I added a neutral grey (RGB 128) behind the slides because when cross fading between slides it appeared darker than either slide. I think I can fix the problems. 

    Thanks,
    Tom

    Update: I now keep slide 2 at 100% opacity to fix the cross fade. I think this solves the problem and how the PTE dissolve transition works. I have not found the problem with rain transitions so far.

    Ripple4.pteeff

    • Like 3
  3. Hi Igor,

    I had forgotten about those transitions. My first thought is I think I will need to add an opacity mask to see the second slide in the displacement spiral. The curved wave front displacement should be easier. I did not think about saving size on mask but it's easy to change to jpeg.

    I will see what I can do and maybe others wish to play with the idea. I am not an expert, that is for sure.

    Thanks,
    Tom

    • Like 1
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