All Activity
- Today
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Hello It was a F1.4 lens so exposures were very short some as slow as 1/2 sec. Most were 1 or 2 seconds only. Regards Mark
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JRR started following Milky Byron Bay
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NIce time lapse, surprised the light beam was not much stronger
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Thanks once again Dave, you have helped solve an annoying problem once again. Many Thanks Regards Trevor
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Milky Way Over The Byron Lighthouse - taken last night in Byron Bay. It was not an intentional time-lapse. I was trying different exposures with the same lens and mostly the same viewpoint. Only when reviewing the images did I noticed the light beam angles and made a short AV.
- Yesterday
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davegee started following pteeff to ptestyle
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Pteeff files are Transitions. Styles are ptestyle files. Both can be Imported and appear as either Transitions or Styles. You can Import a pteeff file and apply it as a transition and then create a Style from a single or multiple slides which include the Transitions. DG
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Hi I have recently got some files, Transitions and styles that are in pteeff format and need to find out how to convert them into a format that works with PTE AV Studio 11 Pro, and advice or info would be greatly appreciated. Regards Trevor
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I'm trying to do something interesting. Thank you.
- Last week
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Very elegant style. Thank you. Bernard
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Thank you.
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Alex55, thank you very much! I'm really glad you liked it.
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Free Music / SFX Resource - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in General Discussion
Hey Everyone, This week's new free Mp3 music tracks are on my Fantasy 12 page: "GRUMPY MONSTER’S NAP-TIME" (LoFi) "THE BOG OF ETERNAL STINK" (LoFi) "CONTEMPLATION IN THE CASTLE" (LoFi) https://soundimage.org/fantasy-12/ I must say, "The Bog of Eternal Stink" really works well as a LoFi track...it sounds truly stinky...blech! CUSTOM MUSIC for "Warbound" I'm in the middle of creating an entire score (around 30 tracks) for "Warbound," a strategy-based RPG. If you're interested, I've provided a link to the game on my custom music page: https://soundimage.org/custom-work/ I believe the music in it right now is temp-music (not mine) but the game looks really good. I can hardly wait to hear my tracks in it! If anyone needs help with custom music, feel free to contact me! OGG GAME MUSIC MEGA PACK - OVER 1400 TRACKS (AND GROWING) https://soundimage.gumroad.com/l/ylyre My Mega Pack contains over 1400 music tracks (and growing!) in higher-quality Ogg format. Great for video games, films, podcasts and more. This is a bundle of my genre music packs: Fantasy | Sci-Fi | Funny/Quirky/Weird | Puzzle | Chiptunes | Action | Dark / Ominous | Horror / Surreal | Misc These tracks sound almost as good as my original WAV recordings, but are much smaller in file size. Perfect for video games. Ogg tracks also loop better in game engines than Mp3 format. The Pack that Grows with You I add new music all the time, plus Gumroad allows me to send users updates so you can download my newest tracks as I release them. As always, enjoy, stay safe and keep being creative! -
No problem, glad you have managed to sort it out. Jill
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Hello Jill, absolutely knockout answer i have got almost what I was after, just a little more experimenting to do. Thank you BIG time, sometimes ts the little things that can be the hardest to figure out. Thanks again Regards Trevor
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Magnifique travail , un régal !!! Merci Henry
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Un grand Merci Alex !!!
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JRR started following Hand in Hand
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Just getting my head around editing the Insta30X4 still images from Europe to animate it. Once animated, adding a cropped original image in PTE. A powerful message from my visit to Europe that had less impact at capture until I got home and started editing and researching.
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This is the original https://www.pteavstudio.com/forums/topic/20848-confetti/#comment-138292 Denis
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See if this works... I exported the style... Gary (DS) Confetti spray.ptestyle
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Easier, remove said element
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Very impressive, thank you. Alex55
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Is this style available for download ? or may be a tutorial showing how to create it.
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Chantfi22. Hi! Thank you for your kind words. Good luck in mastering the program.