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Igor

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Everything posted by Igor

  1. Eric, Thanks, we've reproduced that issue and I just fixed it. Please wait for Beta 5.
  2. David, Repeat function works for all tracks. Repeat will start when a longer track finishes. Sorry, it's impossible. Thanks, it's a mistake in the code of the program. We'll fix it in the next beta release. We think the current behaviour is correct. I wouldn't change this mode. Thanks, probably in the next version. Now we're still working on other audio features for v6.5.
  3. PicturesToExe Deluxe 6.5 Beta 4 is available Download link: http://www.wnsoft.com/apr/picturestoexe-beta.zip (7 MB) Changes in this beta: * Fixed bug with option "Repeat music after playing". It didn't work in Beta 1-3. * Fixed issue with playback of 22KHz audio files in executable slideshows for Mac. * Improved reliability of executable slideshows for Mac. * Fixed bug (Beta 1-3) with a tree of objects in the Objects and animation editor. Sometimes it didn't remember state of items (expanded/collapsed). * Improved reliability of the Objects and animation editor.
  4. Dominique, I did it on purpose because the mask objects are often don't have visible borders and it's difficult to work with. Same behaviour with Frame objects. If you think that it isn't logical when we have "Hide selection on pan/zoom/rotate" option, please let me know. Regarding the second issue in O&A we've sent you PM. raycock Thanks, we've reproduced this problem! It will be fixed in the next beta release. Peter, We've sent you PM for additional info.
  5. Thanks, Peter! I'll check up tomorrow. P.S. A new discovered bug is an always good news for me - one more possibility to improve PicturesToExe!
  6. Peter, We've finally fixed this issue for next Beta 4. Thank you for the sample project file!
  7. Jean-Cyprien, Thank you! With the supplied examples I see these performance issues with 6.0 and 6.5. We'll try to optimize related code in PicturesToExe. It's difficult task.
  8. Jean-Cyprien, Do you mean that a particular slideshow has more smoothness (fluidity) being created in version 5.6 than in 6.0-6.5 Beta 3? If yes, please send me source files of this project. A state of the object tree should be saved in a project file. What you could suggest, please?
  9. Regarding executables for Mac: We'll fix an issue with playback of mono audio files in Beta 4. Also here we'll fix an issue with crashing of Mac slideshows with some project settings.
  10. Thank you! P.S. Please use Beta 3 more widely, it should be enough reliable release.
  11. Please try again now. I had a problem with uploading.
  12. PicturesToExe Deluxe 6.5 Beta 3 is available Download link: http://www.wnsoft.com/apr/picturestoexe-beta.zip (7 MB) Changes in this beta: * Fixed bugs (v6.5 Beta 1-2) with a slow performance on heavy slides in comparison to previous version.
  13. Probably yes.
  14. Thanks, Peter! Jean-Cyprien, Dominique, We just discovered an exact reason of slow work with masks. It will be completely fixed tomorrow. It's for the nearest beta releases - new audio options. We didn't translate it yet.
  15. Thanks, Peter! We'll try again reproduce that issue with the tree of objects. Also we've sent you email. Regarding audio editing. We don't hurry with reworking of the timeline. We really faced to a number of problems and we need more time to find optimal solutions. No audio in slideshows for Mac. Please try latest version 6.5 Beta 2 and let me know about result.
  16. AbdolReza, I'm sorry, but we had to remove MIDI support, as I wrote a year ago: - Impossible to support MIDI in video output (YouTube/Vimeo, DVD, MP4 H.264, AVI; - We can't use audio editing for MIDI. - No waveforms. - All other audio formats (MP3, WMA, OGG, WAV) have unified code, but MIDI required separate code which complicated audio development. - Different quality of MIDI playback on different PC. Unpredictable result. Probably better to convert MIDI file into MP3?
  17. Dominique, Please try Beta 2: http://www.picturestoexe.com/forums/index.php?showtopic=11802&view=findpost&p=76332
  18. PicturesToExe Deluxe 6.5 Beta 2 is available Download link: http://www.wnsoft.com/apr/picturestoexe-beta.zip (7 MB) Changes in this beta: * Fixed bugs of previous beta version: > Each call of Undo/Redo action duplicated tracks of music in Project options. > PicturesToExe crashed with an error message "29.97 is not a valid floating point value". > Slideshow in executable file crashed on a slide with specific text objects. > "Insert template" function in Comments tab of Project options didn't work. > Crashing of PicturesToExe on some broken Animated GIF image files. * Fixed bug of versions 6.0.x-6.5 Beta 1 with a wrong view of text objects in some combination of parameters in executable slideshow. For example two text objects with same words but different letter case: "TEXT" and "text". + Updated language files. Jean-Cyprien, In this beta we didn't solve the issue with performance on heavy slides with masks. Please wait for Beta 3.
  19. AbdolReza, Thanks, I see both problems. We'll try fix it in Beta 2 or Beta 3.
  20. Dear Mary, I confirm this bug. I see it too with your apr.ini configuration file. We'll try fix it quickly. Thanks!
  21. Could you please send me all files from GIF folder including subfolders? I think the the program crashes on particular GIF file, and I need these files to reproduce this problem. Thanks in advance!
  22. Mary, Please see the personal message.
  23. Peter, Thanks, it will be fixed in Beta 2. We can't reproduce this problem yet. But I've added it to the bug list. Eric, Thanks. Will be fixed in Beta 2. I confirm this bug. We're investigating this issue now. We sent you personal message for additional info.
  24. Dominique, Thank you! We've reproduced this problem and it will be fixed in version 6.5 Beta 2 or 3.
  25. Peter, Thanks, I'll try to reproduce this isssue with the tree of objects. Thanks, I confirm this bug. It also occurs when you call Undo/Redo. I just fixed this problem for Beta 2. Also if you see error message "29.97 is not a valid float value." at starting of PicturesToExe. This bug also will be fixed in Beta 2.
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