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tom95521

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Everything posted by tom95521

  1. Very nice. What software did you use to create the normal map? Tom
  2. Good news. I updated my Mac mini M1 today. I have been testing PTE 10 and 11. I have not found any problems. Everything appears to be working perfectly. Tom
  3. I have not had the problem since the update so I would say it is solved. Thanks, Tom
  4. Test style with displacement map. The reflection is not correct. Probably needs to be inside another mask. Just a concept. Feel free to improve. Water Normal Map from here. Updated Lake.ptestyle with improved reflection, clouds, and wave direction changed to be more realistic. Tom Lake.ptestyle
  5. Does anyone have experience with a Ryzen 7 5700G computer or USB touchscreen monitors? Any problems and do they work well together? This would be a 1920x1080 touchscreen monitor, not 4K. Not for me, but for my wife. Not a multimedia content creator. Thanks, Tom
  6. I'm still mad at Symantec for buying Sygate back in 2005 (my favorite software firewall) and dropping it after purchase to avoid competing with their own product. That was a great firewall program for Windows at the time. Tom
  7. Thanks. Lens replacement is relatively safe and quick procedure. I am not worried. Displacement mapping reminds me of bending light like lens refraction. Tom
  8. Hi Denis, I hope Igor adds these transitions you created to PTE. They are really good. Mine are okay but not quite perfect. I'm scheduled to get refraction correction/lens replacement surgery (Alcon Vivity) and hope it will improve my vision. Thanks, Tom
  9. Hi Denis, I updated PTE to Beta 2 and the transitions imported just fine. I must pay more attention to updates in the future. Great transitions. Thanks, Tom
  10. I can see the image files if I change the extension to .zip and decompress. Probably something about my system. I will check again after Beta 3. Thanks, Tom
  11. It's still not working for me. Maybe if you post project zip it would be included or I will wait for Beta 3 to fix the bug. Thanks, Tom
  12. Hi Denis, I am having trouble using the transitions. I have 2 files that are 0 bytes. They are onde30 and test30. Thanks, Tom
  13. I have fixed the rain shift problem (in all the transitions) due to incorrect opacity values and displacement map strength. I also experimented with water transition based on filter forge tropical water bump map. There are 3 variations. From mild 1 x 100 = 1 cycle with strength 100 To strong 7 x 300 = 7 cycles with strength 300 There are also 3 extra versions that have x 360 for rotation of normal maps for strange effect. Thanks, Tom Ripple5.pteeff Water1.pteeff
  14. Just a theory but maybe a displacement mask frame and opacity mask together? I think a frame works better to displace the objects below. Tom
  15. I think this is a bug but not sure. It might be due to me changing Slide 1 transition. I saved the project and exited PTE 11. Then I open the project and the Project Options does not show the Slide Option. 11 Beta 1 Mac M1 Mini Monterey 12.6 Tom
  16. Yes. Of course you can use anything I post. I hope you can improve upon the basic concept. Thanks, Tom
  17. Today is my farming day but I will look into this when I return. I think I added a neutral grey (RGB 128) behind the slides because when cross fading between slides it appeared darker than either slide. I think I can fix the problems. Thanks, Tom Update: I now keep slide 2 at 100% opacity to fix the cross fade. I think this solves the problem and how the PTE dissolve transition works. I have not found the problem with rain transitions so far. Ripple4.pteeff
  18. Latest version. So many variations possible. I used a spiral 2K jpeg normal map displacement image. I will keep playing in my spare time. Tom Ripple3.pteeff
  19. First attempt needs work. I think the normal map displacement is reversing so I tried to emulate by using 2 normal maps and oscillating opacity 50 percent out of phase. Tom
  20. Hi Igor, I had forgotten about those transitions. My first thought is I think I will need to add an opacity mask to see the second slide in the displacement spiral. The curved wave front displacement should be easier. I did not think about saving size on mask but it's easy to change to jpeg. I will see what I can do and maybe others wish to play with the idea. I am not an expert, that is for sure. Thanks, Tom
  21. Here is my last version I think. On to other projects. Various number of ripple spirals and 3 random location versions. I like it when the ripple patterns touch each other and create new distortions. Tom Ripple2.pteeff
  22. Thanks everyone. Maybe Igor will add a displacement transition. This was only an experiment testing normal maps. I might make another version with random drops. Feel free to improve on the transition. and post. Tom Only 1 random option, not finished.
  23. I like displacement maps. They are very powerful but will take some time to learn how to create the custom masks. I created a simple spiral object in BoxySVG and then converted using https://cpetry.github.io/NormalMap-Online/ Tom 1,2, or 4 ripple transitions. Ripple1.pteeff
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