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Igor

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Everything posted by Igor

  1. Hello, I apologize for this delay with your order! We sent the license to the email address specified in the order: jaemoon@... I sent you a personal message through this forum with a copy of your license key.
  2. Hi, Thanks for all your suggestions for the future version of PicturesToExe! Excuse me that I don't reply on all requests, but I read all suggestions. It's difficult to promiss firmly what will be added to PTE 10, because we have a lot of work for this new version. Our main work is concentrated on the following major improvements: 1. 64-bit version of PTE 10. 2. Dark interface. 3. Mac version. 4. Hardware acceleration for the graphical interface (partially it's related with a Mac version to write as possible common code). This improvement will provide fast and smooth scrolling in the File list, Slide list and in the Timeline view. 5. Advanced slide styles and Slide Themes (groups of slide styles). 6. New fast video decoders and video encoders with full hardware acceleration for smooth playback of all modern video files.
  3. Barry, tell me in more details. It's a subject of quality, file size, or a lack of interactivity?
  4. Barry, I understand you. Probably for this case MP4 output at 1080 60p would be a temporarily solution?
  5. We received a new reply from NVIDIA. They found a reason of this problem and NVIDIA with Microsoft are working on it.
  6. Tom, Thanks, I see this problem. When an object has a certain sharp angle in 3D space the antialiasing doesn't look perfect or looks completely off. I will think how to fix it in PTE 10. We can easily enable antiliasing from NVIDIA/AMD, but I'm afraid to see visual artefacts in some case. Because large images in PTE are constructed from an array of small textures. And we need a fine control to disable antialiasing on internal edges of such textures. I 'll perform new checks.
  7. Tom, Send me your project with one slide. I will check it. Antialiasing for Image and Video objects in PTE should work absolutely ideally without any defects. Forced antialiasing from NVIDIA may add a grid of visual artefacts in the middle of an image.
  8. Tom, Did you set "Edge antialiasing" option for an object in the Objects and animation editor? It seems to be OFF in your example. By default, it's ON in all new Image/Video/Rectangle objects.
  9. Or press F11/F12 hotkey. Same works in the Slide options window for a single selected slide.
  10. Not yet. They confirmed the problem and no further news.
  11. PicturesToExe 9.0.21 is available: Fixed problem with Master/linked video clips after changes in the Slide list. Fixed problem with applying a slide style with a text comment to several slides. Only first slide has assigned text caption. Fixed problem with remembering of File Sorting option in the File list. Fixed problem with adding audio files from the full screen view of the File list.
  12. We purchased a new desktop PC for our office with AMD Ryzen 3 2200G (integrated AMD graphics). It passed all PTE 9 shows at 1920 x 1080 screen resolutions. Absolutely smooth playback. So I think that more powerful AMD Ryzen 5 2400G would be a very good purchase for PTE 9/10. You can install a dedicated video card at any time, if it will be necessary in future.
  13. Please try the new version: https://files.wnsoft.com/test/picturestoexe-setup.exe It should be final v9.0.21 soon.
  14. We checked Windows 10 v1809 update. The problem with a slow performance on mobile dual NVIDIA + Intel graphics is NOT solved yet. Avoid the update to v1803 or 1809 as long as possible. We're still waiting the solution from NVIDIA after their confirmation of this problem.
  15. Hi, Please try the following: 1. Run VideoBuilder (click DVD video disc from Publish menu). 2. In the Project Options of VideoBuilder > Project tab > Audio Options. Find Audio Format and change from "MPEG Audio" to "LPCM". 3. Burn a new DVD disc. It may help to solve this problem. Usually all DVD players should support MPEG Audio format. LPCM option uses more disc space (uncompressed audio stream).
  16. Igor

    Converting

    It happens with certain video codecs and combination of parameters. As a temporary solution, we recommend a free good video converter from France - HandBrake - https://handbrake.fr In Output Settings > Video tab > Video Codec > change "H.264" option to "MPEG-4". You can keep other options by default. It will create video optimized for PicturesToExe 9. In future version 10.0 we fully reworked video decoders and PicturesToExe 10 doesn't require to convert video files. All video files will work directly in PTE 10.
  17. Thanks, Barry.
  18. Thanks, I confirm, we'll fix it.
  19. Tom, That's good!
  20. Hi Tom, I've read about terrible wildfire in California in November and I hope that you're in a safe place.
  21. Jose, 64-bit version of PTE will help you. We're working right now on this task. I hope that PTE 10 will be 64-bit.
  22. Please try a new version 9.0.21 Beta: https://files.wnsoft.com/test/picturestoexe-setup.exe It should fixed issues with Master/linked video clips.
  23. I think that we fixed this problem. New version will be published very soon.
  24. Barry, These Photoshop options affect only to a PNG file size. And no difference of memory usage in PTE, because PTE unpacks PNG to a bitmap in memory. You can check memory usage of PTE in Task Manager. If it close to 1.9 GB you may quickly reach "out of memory" error.
  25. Barry, Send me a short sample project with PNG where this problem may occur. I will check its memory usage. Being a 32-bit app, PTE 9 can use only up to 2 GB of system memory. With a special trick we can extend this limit up to 3.9 GB. 6000 x 4000 PNG image takes 96 MB - width x height x 4 bytes (RGBA). 1 copy of image in PTE, 1 copy in system memory of Direct3D engine, and 1 copy in a video memory (all these copies share common address space of 2 GB). In total we have 288 MB just for one 6000 x 4000 image. PTE uses 1 player in the main window (preview area), 1 player for the Slide list, 1 player in the editor of animations. The editor loads only one current slide. The preview player in the main window loads 3 slides in advance (with all their images). Of course, we use several tricks to economy memory, for example, we calculate current size of a preview player/ or in a EXE and proportionally downsize PNG/JPEG images before loading. The most effectively it works for JPEG. JPEG format allows to load already downsized copy of an image if we need to show a small copy of an image (it saves times of loading and memory usage). For PNG we have to load a full size copy and then downsize it before pass to a video card or DirectX. So only 64-bit version of PTE may help improve this situation. And PTE will able to use all memory of your computer. And we're working on 64-bit version of PTE right now. With 64-bit app out of memory problem should not occur, because all moderns computers have at least 8-16 GB of system memory. P.S. All 3D games load textures (images) in a lossy format (something like JPEG with a strong compression), it reduced memory usage in 2-4 times. PTE loads images to textures in a video card using lossless format (RGBA) providing original image quality.
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