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Everything posted by Igor
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Tom, Did you set "Edge antialiasing" option for an object in the Objects and animation editor? It seems to be OFF in your example. By default, it's ON in all new Image/Video/Rectangle objects.
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Or press F11/F12 hotkey. Same works in the Slide options window for a single selected slide.
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Solution of the problem with laptops with NVIDIA graphics and Windows 10
Igor replied to Igor's topic in Troubleshooting
Not yet. They confirmed the problem and no further news. -
PicturesToExe 9.0.21 is available: Fixed problem with Master/linked video clips after changes in the Slide list. Fixed problem with applying a slide style with a text comment to several slides. Only first slide has assigned text caption. Fixed problem with remembering of File Sorting option in the File list. Fixed problem with adding audio files from the full screen view of the File list.
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We purchased a new desktop PC for our office with AMD Ryzen 3 2200G (integrated AMD graphics). It passed all PTE 9 shows at 1920 x 1080 screen resolutions. Absolutely smooth playback. So I think that more powerful AMD Ryzen 5 2400G would be a very good purchase for PTE 9/10. You can install a dedicated video card at any time, if it will be necessary in future.
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Please try the new version: https://files.wnsoft.com/test/picturestoexe-setup.exe It should be final v9.0.21 soon.
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We checked Windows 10 v1809 update. The problem with a slow performance on mobile dual NVIDIA + Intel graphics is NOT solved yet. Avoid the update to v1803 or 1809 as long as possible. We're still waiting the solution from NVIDIA after their confirmation of this problem.
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Hi, Please try the following: 1. Run VideoBuilder (click DVD video disc from Publish menu). 2. In the Project Options of VideoBuilder > Project tab > Audio Options. Find Audio Format and change from "MPEG Audio" to "LPCM". 3. Burn a new DVD disc. It may help to solve this problem. Usually all DVD players should support MPEG Audio format. LPCM option uses more disc space (uncompressed audio stream).
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It happens with certain video codecs and combination of parameters. As a temporary solution, we recommend a free good video converter from France - HandBrake - https://handbrake.fr In Output Settings > Video tab > Video Codec > change "H.264" option to "MPEG-4". You can keep other options by default. It will create video optimized for PicturesToExe 9. In future version 10.0 we fully reworked video decoders and PicturesToExe 10 doesn't require to convert video files. All video files will work directly in PTE 10.
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Thanks, Barry.
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Thanks, I confirm, we'll fix it.
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Tom, That's good!
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Hi Tom, I've read about terrible wildfire in California in November and I hope that you're in a safe place.
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Jose, 64-bit version of PTE will help you. We're working right now on this task. I hope that PTE 10 will be 64-bit.
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Please try a new version 9.0.21 Beta: https://files.wnsoft.com/test/picturestoexe-setup.exe It should fixed issues with Master/linked video clips.
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I think that we fixed this problem. New version will be published very soon.
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Barry, These Photoshop options affect only to a PNG file size. And no difference of memory usage in PTE, because PTE unpacks PNG to a bitmap in memory. You can check memory usage of PTE in Task Manager. If it close to 1.9 GB you may quickly reach "out of memory" error.
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Barry, Send me a short sample project with PNG where this problem may occur. I will check its memory usage. Being a 32-bit app, PTE 9 can use only up to 2 GB of system memory. With a special trick we can extend this limit up to 3.9 GB. 6000 x 4000 PNG image takes 96 MB - width x height x 4 bytes (RGBA). 1 copy of image in PTE, 1 copy in system memory of Direct3D engine, and 1 copy in a video memory (all these copies share common address space of 2 GB). In total we have 288 MB just for one 6000 x 4000 image. PTE uses 1 player in the main window (preview area), 1 player for the Slide list, 1 player in the editor of animations. The editor loads only one current slide. The preview player in the main window loads 3 slides in advance (with all their images). Of course, we use several tricks to economy memory, for example, we calculate current size of a preview player/ or in a EXE and proportionally downsize PNG/JPEG images before loading. The most effectively it works for JPEG. JPEG format allows to load already downsized copy of an image if we need to show a small copy of an image (it saves times of loading and memory usage). For PNG we have to load a full size copy and then downsize it before pass to a video card or DirectX. So only 64-bit version of PTE may help improve this situation. And PTE will able to use all memory of your computer. And we're working on 64-bit version of PTE right now. With 64-bit app out of memory problem should not occur, because all moderns computers have at least 8-16 GB of system memory. P.S. All 3D games load textures (images) in a lossy format (something like JPEG with a strong compression), it reduced memory usage in 2-4 times. PTE loads images to textures in a video card using lossless format (RGBA) providing original image quality.
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Hi Tom, Thanks! Impressive.
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Thanks for all your responses. Already not, last MPEG-2 patents were expired recently. Thanks, it's an interesting idea.
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PTE 9 passes framerate 23.976 (as "Single" float variable) to the video encoder. And then the encoder internally sets 23976 / 1000. In theory it should be 23.976p Probably your video software recoginizes 23.976p video only if a video clip has 24000 / 1001 framerate values and not 23976 / 1000 which is exactly same framerate? In PTE 10 I fully reworked the code which works with low-level video encoder and I can pass 24000 / 1001 to improve compatibility.
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Any thoughts what we should do with VideoBuilder (DVD video) in PTE 10? Now we're fully rewriting the main code of PTE 10 to prepare Mac version, 64-bit, Dark/Light interface. VideoBuilder is a very old part of PTE. Of course, we can spend additional 3-5 months and fully rewrite it, but DVD video format becomes outdated and less popular with every year. Should we remove VideoBuilder, or keep it "as is" without official support?
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Tom, I recall this idea every time when I set gradient colors in a wrong order. We'll try implement it in PTE 10.
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Denis, Thanks for your short test project. I see this problem and I will check if we can fix it quickly for PTE 9.
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Probably there is a specific software utility which changed behaviour of keyboard? For some reason, PTE "thinks" that Ctrl key is always pressed and it destroys a correct work of the Timeline view.